Golden Experience Requiem

Golden Experience Requiem is obtained by using a Requiem Arrow on Golden Experience with a 1/6 chance to be obtained, the audio queue "Korega Requiemuda" will play if the Requiem Arrow used on Golden Experience is successful.

Moveset

M1 - Click Combo

A set of 3 hits, the first dealing 10 damage, the second dealing 15 damage, the final dealing 20 more damage (note that Golden Experience Requiem moves forward for each hit). (3 second cooldown)

E - Barrage

A barrage of hits dealing 5 damage per hit, if all hits land it will deal a total of 200 damage. (5 second cooldown)

R - Heavy Punch

An uppercut dealing 40 damage knocking the opponent in the air. (5 second cooldown)

X - Block

A regular block, nothing special.

T - Scorpion Laser

"Can you avoid destruction?"

A yellow projectile shot by Golden Experience Requiem dealing 25 damage (if landed) creating scorpions hitting nearby players dealing 10 damage each and inflicting bleeding for 10 seconds, if you miss this attack just barely (not landing the yellow projectile) then it will just create the scorpions. (10 second cooldown)

G - Life touch

"I told you not to make me say the same thing..."

Golden Experience Requiem creates a tree sprung where your cursor is pointing (or to the nearest player if you're mobile) dealing 40 damage to anyone near. (15 second cooldown)

Y - Nature's Wrath

Golden Experience Requiem touches the ground sprouting life of small roots dealing 30 damage while sprouting another set relatively larger dealing 20 damage. (15 second cooldown)

U - Heal Others

A heal healing 45hp to player(s) in front of you. (20 second cooldown)

B+U - Self Heal

A heal healing yourself 45hp. (20 second cooldown)

Z - Stand Jump

A regular stand jump (too lazy to calculate the studs). (10 second cooldown)

H - Beatdown

Golden Experience Requiem punches the player in front of them dealing 40 damage while keeping them in the air; releases a flurry of punches dealing 0.3 damage per hit. Golden Experience Requiem then punches the player a second time dealing 20 damage releasing another flurry of punches dealing 0.2 damage per hit meanwhile finishing the beatdown with a final hit dealing 25 damage. (120 second cooldown)

F - Return To Zero

Striking a pose, you take no damage from any attack and bringing the player that attacks you 5 seconds away from where they were before (except "Reality Overwrite") for a period of 8-12 seconds. Note that this can also be used during a timestop allowing you to take no damage from any of the hits (although testing it I found out that "The World: Over Heaven" has the ability to bypass it in the timestop with the finishing hits of its barrage(s) and "Reality Overwrite"). (20 second cooldown)