Crazy Diamond

Crazy Diamond is one of the many stands in this game, it provides mediocre damage but is great support in combat (usually teams), you can obtain it via Stand Arrow.

Moveset

M1s

Can be used 4 times, the first hit dealing 5 damage, the second one dealing 7 damage, the third dealing 9 damage, and the final one dealing 15. The first 3 attacks can be blocked while the last breaks block, please note that for every M1 Crazy Diamond moves forward.

E - Barrage

Performs a barrage dealing 5 damage per hit with a 5 second cooldown and can be blocked, if all hits land this attack does a total of 175 damage

R - Heavy Punch

Performs a strong punch dealing 35 damage with a 5 second cooldown breaking block

X - Block

A regular block

C - Roll

A mobility move moving you forward a few studs

Z - Stand Jump

Launching you in the air while also propelling you forward a generous amount of studs

T - Bullet

Crazy Diamond "Flicks" a bullet like projectile dealing 20 damage with a 10 second cooldown, this attack can be blocked but the damage is cut in half

G - Upper Kick

Performs an Upper Kick dealing 30 damage with a 10 second cooldown breaking block

H - Donut

With a somewhat small startup Crazy Diamond punches the target dealing 45 damage and inflicting bleeding for 10 seconds with a 25 second cooldown, this attack can be block but can deal 0.125 damage and inflict bleeding for 10 seconds

V - Slide Kick

A kick dealing 15 damage with a 5 second cooldown and can break block

B - Slam Kick

Crazy Diamond slams the floor dealing 25 damage and additionally kicks the target dealing 15 with a 15 second cooldown both being able to break block

F - Heal Mode

Heal Mode Moveset

M1s

Can be used 4 times. The first hit healing 2.5, the second hit healing 3.5, the third hit healing 4.5, and the final hit healing 7.5. These hits can hit through blocks, please note that for every M1 Crazy Diamond moves forward

E - Barrage

Performs a barrage healing 2.5hp per hit with a 5 second cooldown and can hit through block, if all hits land this will heal 87.5hp

R - Heavy Punch

Performs a strong punch healing 17.5hp with a 5 second cooldown and can hit through block

H - Donut

With a somewhat small startup Crazy Diamond punches the target healing 45hp with a 25 second cooldown and can go through block

T - Blood Cutter

A projectile dealing 10 damage to yourself but damages the target of 30 damage with a 10 second cooldown, this attack can be blocked but the damage is halved.

G - Rock Embed

An attack turning the target into a rock immobilizing them for 5 seconds and dealing 35 damage (they could still use a few moves in this immobilization) with a 30 second cooldown. While the damage can only be blocked, the rock immobilization can't be.